An In-depth Examination and Revelations on Image Objects: An Archaeology of Computer Graphics
Jacob Gaboury's scholarly work, Image Objects: The Archaeology of Computer Graphics, delves into the central theme of "objects," augmenting the historical narrative of computer graphics by conducting a meticulous archaeological investigation of five key technological objects: algorithms, computer screen, the standardization of graphical objects, object-oriented programming, and graphics processing units. The primary objective is to establish a foundational account of the origins of computer graphics and scrutinize the profound influence of its development on contemporary society. According to Gaboury, computer graphics transcends mere visual representations to become an integral aspect of computer science history, reshaping computers from mere calculative devices into interactive platforms that hold potential for the future digital milieu, actively contributing to the transformation of the physical world through various channels.