Porcelain Publishing / CT / Volume 8 / Issue 2 / DOI: 10.47297/wspctWSP2515-470205.20240802
ARTICLE

An In-depth Examination and Revelations on Image Objects: An Archaeology of Computer Graphics 

Qian Xie1 Jun Zeng2
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1 Faculty of Shanghai Film, Shanghai University, Shanghai 200072, China
2 Faculty of Liberal Arts, Shanghai University, Shanghai 200444, China
© Invalid date by the Author(s). This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution -Noncommercial 4.0 International License (CC-by the license) ( https://creativecommons.org/licenses/by-nc/4.0/ )
Abstract

Jacob Gaboury's scholarly work, Image Objects: The Archaeology of Computer Graphics, delves into the central theme of "objects," augmenting the historical narrative of computer graphics by conducting a meticulous archaeological investigation of five key technological objects: algorithms, computer screen, the standardization of graphical objects, object-oriented programming, and graphics processing units. The primary objective is to establish a foundational account of the origins of computer graphics and scrutinize the profound influence of its development on contemporary society. According to Gaboury, computer graphics transcends mere visual representations to become an integral aspect of computer science history, reshaping computers from mere calculative devices into interactive platforms that hold potential for the future digital milieu, actively contributing to the transformation of the physical world through various channels.

Keywords
Image Objects; Computer Graphics; Media Archaeology
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Critical Theory, Electronic ISSN: 2753-5193 Print ISSN: 2515-4702, Published by Porcelain Publishing