Porcelain Publishing / IVC / Volume 2 / Issue 3 / DOI: 10.47297/ppiivc2026020308
ARTICLE

From Immersion to Co-Presence: The Media Turn and Content Structures of VR Art in the Age of Spatial Computing

Han Zhang1,2*
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1 School of Intelligent Imagery Engineering, Beijing Film Academy, Beijing 100088, China
2 School of Arts and Communication, Beijing Normal University, Beijing 100875, China
Published: 29 September 2026
© 2026 by the Author(s). This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/)
Abstract

Spatial computing is shifting virtual reality art from fully virtual experience toward virtual‑physical co‑presence. Through conceptual genealogy and case analysis, this article examines the media turn and the transformation of content structures in virtual reality art under the conditions of spatial computing. It finds that the computability of space has given rise to a new media logic characterized by the transparency of the virtual‑physical threshold, spatial coupling, and embodied interaction. On this basis, the article proposes a three‑tier "surface‑volume‑field" framework of spatial content ecology. The framework reveals how planar windows, three‑dimensional objects, and immersive environments organize narrative, thereby providing a theoretical reference and forward‑looking guidance for future creative practice and innovation in the narrative paradigms of virtual reality art.

Keywords
Spatial Computing
Virtual Reality
Extended Reality
Embodied Interaction
Co‑Presence
Funding
This paper is an output of the Major Project in Art Project of the National Social Science Fund of China titled "Research on Strengthening Mainstream Values and Building a Culturally Strong Nation through China's Internet Audiovisual Industry" (Grant No. 25ZD07).
References

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[6] Merleau-Ponty, M. (2012). Phenomenology of perception (D. A. Landes, Trans.). Routledge. https://doi.org/10.4324/9780203720714 (Original work published 1945)

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[8] Zhou, W., & Meng, K. (2025). Perceptual machines: The haptic turn of image art in the era of spatial computing. Film Art, (4), 115-124.

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Intelligent Visuals and Communication, Electronic ISSN: 2978-5499 Print ISSN: 2978-5480, Published by Porcelain Publishing